A chronological list of projects I have worked on.

play | vested interest games

A Flash/Flixel game I developed with a friend as an experiment in improv design, crowdsourcing, community content, and Flash distribution.

I handled all of the code and split the art and design duties.

Lo-bit music by NOTE!

unreleased | Ignition Ent.

My first professional project: A 'triple-A' FPS made in UE3 with physics based powers and environmental destruction.

I was one of the gameplay designers.

TGS '09 Trailer (YouTube)
Fall '08 Trailer (YouTube)
 
Below are some of the projects I worked on while in the Design/Production track at the Florida Interactive Entertainment Academy, a Master's program in game design and development located in Orlando, FL.

download (300MB)

A 3D action game in which you construct your own doomsday machine and ravage a city.

Teleport back to the lab at any time to edit your vehicle with the debris you've collected.

Team Size: 34
Development Time: 7 Months
My Role: Lead Designer

play | download

A top-down musical collection game designed to exhibit emergent gameplay. A casual marriage of Electroplankton and flOw with an editor.

Team Size: 4
Development Time: 2 Weeks (Rapid Prototype)
My Role: Design, Management, Art and Sound

download

An action/adventure game featuring a cast of robots in a film-noir setting. Designed to exhibit storytelling in games. A great lesson in over-scoping, it's unpolished but there's a lot of cool content!

Team Size: 3
Development Time: 2 Weeks (Rapid Prototype)
My Role: Design, Management, Sound and Story

© Jonathan Yuhas 2011 | jonathanyuhas@yahoo.com