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A chronological list of projects I have worked on. |
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A Flash/Flixel game I developed with a friend as an experiment in improv design, crowdsourcing, community content, and Flash distribution. I handled all of the code and split the art and design duties. Lo-bit music by NOTE! |
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unreleased | Ignition Ent. My first professional project: A 'triple-A' FPS made in UE3 with physics based powers and environmental destruction. I was one of the gameplay designers. |
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| TGS '09 Trailer (YouTube) | |
| Fall '08 Trailer (YouTube) | |
Below are some of the projects I worked on while in the Design/Production track
at the Florida Interactive Entertainment Academy, a Master's program in game design and development located in Orlando, FL. |
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download (300MB) A 3D action game in which you construct your own doomsday machine and ravage a city. Teleport back to the lab at any time to edit your vehicle with the debris you've collected. |
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Team
Size: 34 |
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Development Time: 7 Months |
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| My Role: Lead Designer | |
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A top-down musical collection game designed to exhibit emergent gameplay. A casual marriage of Electroplankton and flOw with an editor. |
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Team
Size: 4 |
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Development
Time: 2 Weeks (Rapid Prototype) |
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My
Role: Design, Management, Art and Sound |
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An action/adventure game featuring a cast of robots in a film-noir setting. Designed to exhibit storytelling in games. A great lesson in over-scoping, it's unpolished but there's a lot of cool content! |
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Team
Size: 3 |
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Development
Time: 2 Weeks (Rapid Prototype) |
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My
Role: Design, Management, Sound and Story |
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© Jonathan Yuhas 2011 | jonathanyuhas@yahoo.com