Below are some of the projects I worked on while in the Production track at the Florida Interactive Entertainment Academy, a Master's program in game design and development located in Orlando, FL.

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A 3D action game where you construct your own doomsday machine and ravage a city.

This was our capstone project which we developed our own engine for with OGRE and ODE.

Team Size: 34
Development Time: 7 Months
My Role: Lead Designer

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A top-down musical collection game designed to exhibit emergent gameplay. Electroplankton and flOw served as strong influences.

Team Size: 4
Development Time: 2 Weeks (Rapid Prototype)
My Role: Design, Management, Art and Sound

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An action/adventure game featuring a cast of robots in a film-noir setting. Designed to exhibit storytelling in games. This was a great lesson in over-scoping.

Team Size: 3
Development Time: 2 Weeks (Rapid Prototype)
My Role: Design, Management, Sound and Story

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A 2D action side-scroller based on the intellectual property of the same name.

Team Size: 3
Development Time: 2 Weeks (Rapid Prototype)
My Role: Design, Management, Art (primarily the art and animation of the Hellboy character), and Sound

play | download | source

A 2D retro space shooter largely inspired by Asteroids.

 

Team Size: 1
Development Time: 2 Weeks
My Role: Art, Programming etc. - it was a solo project

© Jonathan Yuhas 2008 | jonathanyuhas@yahoo.com