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Below are some of the projects I worked on while in the Production track
at the Florida Interactive Entertainment Academy, a Master's program in game design and development located in Orlando, FL. |
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download (300MB) warning: high system requirements A 3D action game where you construct your own doomsday machine and ravage a city. This was our capstone project which we developed our own engine for with OGRE and ODE. |
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Team
Size: 34 |
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Development Time: 7 Months |
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| My Role: Lead Designer | |
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A top-down musical collection game designed to exhibit emergent gameplay. Electroplankton and flOw served as strong influences. |
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Team
Size: 4 |
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Development
Time: 2 Weeks (Rapid Prototype) |
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My
Role: Design, Management, Art and Sound |
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An action/adventure game featuring a cast of robots in a film-noir setting. Designed to exhibit storytelling in games. This was a great lesson in over-scoping. |
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Team
Size: 3 |
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Development
Time: 2 Weeks (Rapid Prototype) |
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My
Role: Design, Management, Sound and Story |
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A 2D action side-scroller based on the intellectual property of the same name. |
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Team
Size: 3 |
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Development
Time: 2 Weeks (Rapid Prototype) |
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My
Role: Design, Management, Art (primarily
the art and animation of the Hellboy character), and Sound |
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A 2D retro space shooter largely inspired by Asteroids.
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Team
Size: 1 |
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| Development Time: 2 Weeks | |
My
Role: Art, Programming etc. - it was a solo project |
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© Jonathan Yuhas 2008 | jonathanyuhas@yahoo.com