A chronological list of projects I've worked on.

SHADOW HEALTH DCE

Shadow Health

The Shadow Health Digital Clinical Experience (DCE) is a suite of educational software products for nursing students.

For the comprehensive patient exams I've done a lot of UI, usabilty design and prototyping.

I've also been the primary developer on a number of 'concept labs' focusing on respiratory sounds, heart sounds, an abdominal exam, and moving from open to closed questions during a patient interview.

SIMIAN.INTERFACE

website | vested interest games

An abstract spatial reasoning puzzle game designed to be very accessible but deep nonetheless.

I handled all of the code and split the art and design duties.

Lo-bit music by NOTE!

HAPNAN

University of Florida

Another NSF funded project for the University of Florida, HAPNAN was developed to teach middle school-level students about the nano scale and van der Waals forces.

The entire experience was designed around the Novint Falcon haptic mouse, allowing users to experiment with and feel the forces first hand.

I handled many of the design duties, including UI and interaction design.

FRENETIC FILING!

play | University of Florida

One of two NSF funded Flash games I developed for the University of Florida to teach students about plagiarism.

It's essentially a memorization exercise in matching situations to terms, but it has incentives like a streak multiplier, upgrades and an online high score table.

I shared programming, art and design duties.

MURKY MISCONDUCT

play | University of Florida

One of two NSF funded Flash games I developed for the University of Florida to teach students about plagiarism.

This point-and-click detective adventure requires players to solve three cases of increasing nuance and complexity.

I did all of the programming, most of the writing, and shared art and design duties.

OVNI

play | vested interest games

A Flash/Flixel game I developed with a friend as an experiment in improv design, crowdsourcing, community content, and Flash distribution.

I handled all of the code and split the art and design duties.

Lo-bit music by NOTE!

REICH

unreleased | Ignition Ent.

My first professional project: A 'triple-A' FPS made in UE3 with physics based powers and environmental destruction.

I was one of the gameplay designers.

 
 
 
Below are some of the projects I worked on while in the Design/Production track at the Florida Interactive Entertainment Academy, a Master's program in game design and development located in Orlando, FL.

MASTER PLAN

download (300MB)

A 3D action game in which you construct your own doomsday machine and ravage a city.

Teleport back to the lab at any time to edit your vehicle with the debris you've collected.

Team Size: 34
Development Time: 7 Months
My Role: Lead Designer

CODA

play | download

A top-down musical collection game designed to exhibit emergent gameplay. A casual marriage of Electroplankton and flOw with an editor.

Team Size: 4
Development Time: 2 Weeks (Rapid Prototype)
My Role: Design, Management, Art and Sound

NIGHT OF THE SPIDER

download

An action/adventure game featuring a cast of robots in a film-noir setting. A great lesson in over-scoping, it's unpolished but there's a lot of cool content!

Team Size: 3
Development Time: 2 Weeks (Rapid Prototype)
My Role: Design, Management, Sound and Story

© jonathan yuhas 2015 | jonathanyuhas@gmail.com