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Experience

November 2007 - Present

Ignition Entertainment

Gainesville, FL

Assistant Designer on Unannounced FPS

  • Design and documentation of systems and features including puzzles, enemies, level events, and core mechanics

  • Overseeing quality implementation of systems and features by level designers, artists, scripters and programmers

  • Balancing gameplay

  • Use of Unreal 3 Editor and Kismet scripting tool



January 2007 – August 2007

Florida Interactive Entertainment Academy @ UCF

Orlando, FL

Lead Designer on Master Plan

  • Responsible for creative direction of a 34 person student project over two semesters

  • Direct management of 10 other producers/designers in charge of level design, UI, sound, special effects, cinematics and QA testing

  • Creation of design documents

  • Facilitating design meetings

 


Education

August 2006 – October 2007

Florida Interactive Entertainment Academy @ UCF

Orlando, FL

Master of Science in Interactive Entertainment

 



August 2001 - May 2005

Syracuse University

Syracuse, NY

Bachelor of Fine Arts in Computer Art

 


Skills and Characteristics

  • Proficient in a number of software suites including Adobe Photoshop, Adobe Premiere, MS Powerpoint, MS Project, Perforce, DevTrack, Flash and Maya

  • Experience scripting in C, C++, OpenGL, Python, Actionscript and Kismet

  • Experience developing games with Unreal 3, Torque Game Engine and OGRE Graphics Engine

  • Experience developing games using a SCRUM or agile development process

  • Experience documenting on a Wiki

  • Excellent knowledge of video games and movies including past, present, domestic and foreign releases

 


Interests

Video games, movies, music, art/illustration, animation, nature and biology

 


References

References are available on request

© Jonathan Yuhas 2008 | jonathanyuhas@yahoo.com