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Experience |
November 2007 - Present |
Ignition Entertainment |
Gainesville, FL |
Assistant Designer on Unannounced FPS
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Design and documentation of systems and features including puzzles, enemies, level events, and core mechanics
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Overseeing quality implementation of systems and features by level designers, artists, scripters and programmers
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Balancing gameplay
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Use of Unreal 3 Editor and Kismet scripting tool
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January 2007 – August 2007 |
Florida Interactive Entertainment Academy @ UCF |
Orlando, FL |
Lead Designer on Master Plan
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Responsible for creative direction of a 34 person student project over two semesters
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Direct management of 10 other producers/designers in charge of level design, UI, sound, special effects, cinematics and QA testing
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Creation of design documents
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Facilitating design meetings
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Education |
August 2006 – October 2007 |
Florida Interactive Entertainment Academy @ UCF |
Orlando, FL |
Master of Science in Interactive Entertainment
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August 2001 - May 2005 |
Syracuse University |
Syracuse, NY |
Bachelor of Fine Arts in Computer Art
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Skills and Characteristics |
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Proficient in a number of software suites including Adobe Photoshop, Adobe Premiere, MS Powerpoint, MS Project, Perforce, DevTrack, Flash and Maya
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Experience scripting in C, C++, OpenGL, Python, Actionscript and Kismet
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Experience developing games with Unreal 3, Torque Game Engine and OGRE Graphics Engine
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Experience developing games using a SCRUM or agile development process
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Experience documenting on a Wiki
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Excellent knowledge of video games and movies including past, present, domestic and foreign releases
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Interests |
Video games, movies, music, art/illustration, animation, nature and biology
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References |
References are available on request
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